Operator
  • What is Operator
    • Welcome
    • Why use Operator
    • Carrots Creations
    • Installation
  • API
    • Getting Operator
    • Operator.NewSignal()
    • Operator.GetSignal()
    • Operator.OnSignal()
    • Signal(INSTANCE)
      • Signal.Connections
      • Signal.Replicated
      • Signal.Game
      • Signal:Fire()
      • Signal:Connect()
        • Connection(INSTANCE)
      • Signal:Wait()
      • Signal:ClearConnections()
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  1. API
  2. Signal(INSTANCE)

Signal.Connections

Table with all the connections to the signal these are functions that are called once the signal is fired

Chaning this changes what is fired on fired event destroy these connections as you please as its error safe.

PreviousSignal(INSTANCE)NextSignal.Replicated

Last updated 2 years ago