Why use Operator

Proformance

Normally when you want to create a signal you make a bindable events these are instances and end up being way more expensive then operator

Features

Normally when you want to make the player click you would make a remote event and code it so the client fires it and the server connects to it and runs the code to swing it however operator allows for you to create a swing signal and connect and disconnect from it now what if you wanted to clear out connections well simple answer with roblox events you cant. but with operator you can get specific connections and disconnect them. Plus with operator you can connect to every signal sent making it even easier.

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